extends Node

@export var block_prefab = preload("res://prefabs/default_block.tscn")
@export var target_chunk: Node3D

# Called when the node enters the scene tree for the first time.
func _ready():
	var new_blk: MeshInstance3D = block_prefab.instantiate()
	new_blk.set_instance_shader_parameter("blkcolor", Color(0.0, 0.3, 1.0))
	target_chunk.add_child(new_blk)

# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	pass
